The rising demand for these devices in casinos, amusement arcades, and other recreational facilities is the main factor driving the growth of the global market for coin-operated amusement devices. Additionally, the popularity of arcade games among kids is boosting this market's expansion.
Covid-19 Impact & Market Status
The world economy has been impacted in several ways by COVID-19. Because people are more worried about their health and safety than about having fun, the demand for coin-operated amusement devices has declined as a result of the COVID-19 outbreak. Additionally, the closure of amusement parks and other public places where these devices were previously found has had a negative influence on the business. To respond to the situation, some manufacturers are producing residential versions of these devices that may be used offline or online. However, it is projected that as these locations eventually reopen, the market will recover in the ensuing years.
Slot Machine to Positively Affect the Market
Slot machines, Dance Dance Revolution, arcades, and other racing games are just a few of the coin-operated amusement devices that fall under different types of categories on the market. This growth could be the result of growing customer interest in this equipment. Throughout the anticipated time period, the introduction of new items with cutting-edge features is also likely to fuel this segment's growth.
Casinos Segment is Supported by Expanding Number of Casinos
Casinos, amusement arcades, and other applications make up the three categories of the coin-operated entertainment devices market. This change may be the result of casinos using these tools more frequently to communicate with their patrons. Additionally, it is projected that the market for these devices in this application area will be supported by the expanding number of casinos around the world.
Commercial Segment is Accelerating the Market
The end-use segment is bifurcated into Commercial and home-use. The commercial segment is expected to show a significant growth during the forecast period.
Asia-Pacific Region is showing Greatest CAGR
Geographically speaking, there are five regions that make up the "Coin-operated Amusement Devices" market: North America, Europe, Asia Pacific, Middle East & Africa, and South America. The Asia-Pacific region is anticipated to the highest CAGR during the projection period because of rising demand for these gadgets in the area is what led to this growth. Furthermore, it is anticipated that the market would expand in this industry as more items were produced by big firms.
In the next ten years, it is expected that the gaming business will develop even more after experiencing tremendous growth during the previous decade. The prevalence of the internet and mobile gaming is the main driver of this increase. As a result, new business ideas and competitive video gaming competitions called esports have emerged. It is anticipated that as video games become more popular, there will be a rise in the need for coin-operated amusement equipment. Many gaming locations, including casinos, arcades, and others, use these gadgets.
Coin-operated Amusement Devices have several benefits, including the fact that they are a great source of entertainment and can help people decompress, they can be used to make money because they are frequently placed in public spaces where people will have to pay money to play them, they encourage social interaction because people frequently gather around to watch or play with one another, they can be used to teach fundamental skills, like hand-eye coordination or straightforward problem solving, and they can be used to generate income.
Coin-operated amusement devices are gaming machines that require coins or tokens to operate. Some of these devices include slot machines, dancing dance revolution machines, arcade games, and racing simulators. They frequently appear in casinos and amusement arcades, two places where people go to play games.
The market for coin-operated amusement devices is anticipated to increase from its 2021 market value of USD 9511 million to its 2031 market value of USD 12630 million at a CAGR of 3.25 per cent.
The market for coin-operated amusement gadgets is suffering certain difficulties. Some of the variables that are projected to moderate this market's growth throughout the course of the forecast include the absence of unique features in some items, the high price of some products, and the ease of discovering replacements. However, they are also easy to use and require no maintenance. They also offer a selection of games for players to choose from. These factors are likely to fuel this market's rise over the predicted years.
Several of the biggest businesses operating in this industry include Sega Sammy Holdings, Ainsworth Game Technology, Bally Technologies Inc., Chicago Gaming Company, Konami Corporation, Aruze Gaming, APEX Gaming Technology, Casino Technology, Scientific Games Corporation, BIGGIO Casino Technology, Capcom Co., Ltd. These main players are focusing on releasing new products with cutting-edge features to fulfil the expanding client demand. They are also expanding their business operations to gain a competitive edge in this sector.
- In February 2020, "Sega World Drivers Championship," the latest recent game from Sega Sammy, was launched in Japan. The company also plans to release this game in North America and Europe, among other continents.
- In January 2020, BANDAI NAMCO Entertainment's new game Taiko no Tatsujin: Rhythmic Adventure Pack was made available for the Nintendo Switch.
Coin-operated Amusement Devices Market Scope
|Revenue forecast in 2031
|USD 12630 million.
|CAGR of 3.25% during 2021-2031
|Type, By Application, End-Use, Regions
|North America, Europe, Asia Pacific, South America, Middle East and Africa
|Key Players Profiled
|Sega Sammy Holdings, Ainsworth Game Technology, Bally Technologies Inc., Chicago Gaming Company, Konami Corporation, Aruze Gaming, APEX Gaming Technology, Casino Technology
Key Segments of the Global Coin Operated Amusement Devices Market
Type Overview (USD Billion)
- Slot Machine
- Dance Dance Revolution
- Racing Type
Application Overview (USD Billion)
- Amusement Arcades
End-Use Overview (USD Billion)
Regional Overview (USD Billion)
- Rest of Europe
- Rest of Asia Pacific
- Rest of South America
Middle East and South Africa
- South Africa