
Being a part of the total global gaming market, online gaming is the major contributor to the entire gaming market. The continuous innovations across various technologies in computers, smartphones, and systems such as processors, graphics, and other hardware, software have led to the growth of the online gaming market. In addition, constant improvements in network connectivity are also driving the demand for online gaming. Moreover, its ability to allow different players from different places to play together in real-time is the major factor contributing the market growth.
The global online gaming market size is expected to reach USD 79 Billion by 2025. This can be attributed to the increased spending on online games and the growing penetration of smartphones & tablets. In addition, increasing the availability of high speed and reliable network is also one of the key factors fueling the demand for online gaming solutions and services.
The increase in investments, support by the government as well as large and SME organizations is driving the growth of the online gaming market. For example, China, UAE, India, Germany, and other countries are investing in online gaming technologies to provide advanced gaming capabilities to players worldwide.
Key Segments of the Global Online gaming
Device Type Overview, 2018-2025 (USD Billion)
- Mobile Devices
- Digital Console
- Computer
- Others
Gaming Type Overview, 2018-2025 (USD Billion)
- Casual Gaming
- MMO Gaming
- Social Gaming
Age Group Overview, 2018-2025 (USD Billion)
- Below 18 Years
- 19-25 Years
- 26-35 Years
- 36-45 Years
- Over 46 Years
Regional Overview, 2018-2025 (USD Billion)
- North America
- U.S.
- Canada
- Europe
- UK
- Germany
- France
- Rest of Europe
- Asia Pacific
- China
- Japan
- India
- Rest of Asia-Pacific
- Middle East and Africa
- UAE
- South Africa
- Middle East and Africa
- South America
- Brazil
- Argentina
- Rest of South America
Reasons for the study
- The purpose of the study is to give an exhaustive outlook of global online gaming. Benchmark yourself against the rest of the market.
- Ensure you remain competitive as new innovations by existing key players boost the market.
What does the report include?
- The study on the global online gaming includes qualitative factors such as drivers, restraints, and opportunities
- The study covers the competitive landscape of existing/prospective players in the online gaming industry and their strategic initiatives for the product development
- The study covers a qualitative and quantitative analysis of the market segmented on the basis of device type, gaming type, and age group. Moreover, the study provides similar information for the key geographies.
- Actual market sizes and forecasts have been provided for all the above-mentioned segments.
Who should buy this report?
This study is suitable for industry participants and stakeholders in the global online gaming. The report will benefit:
- Every stakeholder involved in the online gaming market.
- Managers within the gaming industry looking to publish recent and forecasted statistics pertaining to global online gaming.
- Government organizations, regulatory authorities, policymakers, and organizations looking for investment in trends of global online gaming.
- Analysts, researchers, educators, strategy managers, and academic institutions looking for insights into the market to determine future strategies.
Frequently Asked Questions (FAQ) :
The emergence of the internet of things (IoT) and due to shifting digitization landscape, the online gaming market is experiencing huge demand across all the globe. In addition, swelling penetration of smartphones in countries such as India, China, Japan, and others is resulting in increased demand for online gaming. Moreover, with added premium functionalities or contents, mobile games are becoming popular and attracting players worldwide. For example, Fortnite, PUBG, PokemonGo are some of the major examples of online games that boosted market growth in recent years. Furthermore, numerous major players functioning in the Information & Communication Technology (ICT) sector are investing heavily in advanced gaming technologies, as the demand for online games is escalating globally.
Device Type Segment
On the basis of device type, the market is categorized into mobile devices, digital console, computer, and others. The mobile devices segment dominated the overall online gaming which occupied a 34% share in 2019 and is expected to maintain its position over the forecast period 2020 -2025. Moreover, the digital console segment is anticipated to garner the highest CAGR of 12% during the forecast period.
Gaming Type Segment
In the gaming type, the market is segmented into casual gaming, MMO gaming, and social gaming. In 2019, the market for MMO gaming had the highest revenue in 2019 valuing at 21 Billion and is expected to dominate the online gaming market throughout the forecast period.
Age Group Segment
On the basis of age group, the market is bifurcated into below 18 years, 19-25 years, 26-35 years, 36-45 years, and over 46 years. In 2019, the 19-25 years segment had the highest revenue and it is anticipated to dominate the online gaming market throughout the forecast period.
Based on the geographical front, Asia-Pacific dominated the global online gaming market in 2019 and is expected to dominate the market throughout the forecast period 2020–2025. It is expected to have the largest market revenue with 22 Billion in 2019. The growth of this region is mainly accredited to the swelling penetration of smartphones and booming numbers of internet users. In addition, the increasing trend for online gaming among teenagers and youngsters is also one of the prime reasons behind the propelled demand for online gaming in Asia-Pacific.
On the other hand, followed by Asia-Pacific, North America is anticipated to hold the major market share. The factors such as the growing adoption of online gaming among the young population and the increase in interest among youngsters to make gaming as a career are contributing to the market growth in this region.
The major players of the global Online gaming market are Ubisoft, Activision Blizzard, Zynga Inc., Microsoft, Betsson AB, Konami, Sega, Sony Corp., Tencent, and Wargaming. Moreover, the other potential players in the Online gaming market are Giant Interactive Group, King Digital Entertainment, NCSOFT, GungHo Online Entertainment, Take-Two Interactive Software, and others. As of 2019, the online gaming market is consolidated with the existence of established global and domestic players across the globe. In addition, the established companies are coming up with new innovative online gaming solutions and services. For instance, in July 2019 Tencent and Qualcomm announced a partnership to collaborate for their upcoming mobile gaming projects. In addition, with this partnership, Qualcomm will power Tencent's upcoming 5G gaming phone.